This is one of many elements that I scanned a number of years back. I am just now going through and delighting them inside the unity3d delighting tool.
This picture shows a blend between the rendered result with light and just the base color map. This is an assembly that has the original element duplicated, rotated, offset, and scaled several times.
This is the original element with the textures displayed that is duplicated around in the assembly picture above. This was mostly an exercise to delight scans, and see how well it would work to allow me to reuse them in different assemblies.